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Fluxus live coding with Dave Griffiths |
// Date: July 5th, 2009 // Time: 20:00
Following the workshop Fluxus - Scheme livecoding, animation, games and plants with at pickledfeet on the previous day, Dave Griffith and the workshop particpants will present a performance at General Public. It is the third event in the series by micro_research [Berlin].
In the workshop participants will find out about the emerging art form of livecoding and learn how to write simple scripts to create animations in 3D space. After an introduction to the scheme programming language and how to use it to build shapes and animate them, they will be let loose on prototype game code for groworld – a game still in production which takes elements from guerilla gardening, permaculture and plant growth.
Dave Griffiths
Dave Griffiths is one part of Slub: Slub sound emerges from slub software; melodic and chordal studies, generative experiments and beat processes. Process-based sonic improvisations; live generative music using hand crafted and live coded apps, scripts and l-systems in networked synchrony. With roots in UK electronica and tech culture, slub build their own software environments for creating music in realtime. Only custom composition and DSP software is used. Everything you hear is formed by human minds.
Slub project their screens so that the audience are able to appreciate their live software development process, which does not adhere to industry quality control standards. They communicate using OSC over UDP and eyebrow gestures. The output ranges from extra slow gabba, through intelligent ambient to acid blues glitch.
> www.slub.org
Background
Workshops led by field-expert practitioners extend over realms of code and embedded code, environmental code, noise, transmission and reception, and electromysticism. Workshops solely utilise free software and GNU toolbase.
> www.1010.co.uk/org/workshop.html
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> July 05, 2009
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